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Tomb Raider: Underworld

4.2
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Product ID: 10593273
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wb games
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About the item

  • Tomb Raider: Underworld for Nintendo PC by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment.
  • Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea.
  • Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away.
  • Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers.
  • Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary.
Product description ------------------- Tomb Raider: Underworld marks the first game in this ship series that is designed specifically for next generation consoles. Lara Croft uncovers proof of the existence of the mythical hammer of the Norse God Thor, a weapon rumored to have the power to smash ains into valleys and destroy the Gods themselves. Setting an epic journey around the globe in motion, Lara visits the ruins of ancient civilizations, collecting clues that lead her to a forgotten power that could lay waste to all civilization. Exploiting the power and capabilities of next generation consoles, Lara must hunt for clues across larger than life environments, seen with exquisite, detailed clarity. Solving multifaceted puzzles, facing foes both animal and supernatural, players have the aid of enhanced weapons and abilities, as they explore the secrets of the past. .com ---- Tomb Raider: Underworld for PC by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Lara's environment is now much more realistic and interactive. View larger ( https://images-na.ssl-images-.com/images/G/01/videogames/detail-page/B001C4AI96-4-lg.jpg ) . And now she can hold onto a ledge with one hand and fire a with the other. View larger ( https://images-na.ssl-images-.com/images/G/01/videogames/detail-page/B001C4AI96-3-lg.jpg ) . Interactive Worlds Introduces Realistic gameplay Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction. In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access. All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game. New Melee Combat System Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a with the other. Realistic Enemy and Animal AI The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary. With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise. Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals. System Requirements Minimum Recommended Operating System PC: Microsoft Windows XP (admin rights required)/Microsoft Windows Vista (admin rights required) CPU Intel Pentium 4 3+GHz or AMD Athlon 2. 5+GHz Intel Core 2 Duo 2. 2 GHz or Athlon 64 X2 4400+ Graphics Hardware NVIDIA GeForce 6 series 6800GT (or better) / ATI 1800XT (or better) NVIDIA GeForce 9800 GTX or ATI HD4800 Sound Direct X 9. 0c compatible sound card and drivers Direct X 9. 0c compatible sound card and drivers Memory 1GB (Windows XP) / 2GB (Windows Vista) system memory 2 GB system memory Hard Drive Space 8 GB Free Space Other Requirements DVD-ROM drive. Keyboard and mouse required for controls; Microsoft Xbox 360 controller recommended for controls.
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