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From the Manufacturer --------------------- While digging through the ancient ruins, archeologists found a ing man iside an egg-shaped machine. Though the scientist couldn't wake up the er, they were able to reproduce his machine which people started calling Elemental Gimmick Gear, or EGG. A wide variety of EGGs have been manufactured for civilian and use. One hundred years after discovery of the er, something goes terribly wrong, destroying the city and the people. The er awakes and leaves the laboratory. As the er, you try to save the city of Fogna and learn what went wrong. Review ------ Do you remember the great, older action-RPGs like The Legend of Zelda for the SNES or Legend of Oasis for the Saturn? Elemental Gimmick Gear for the Sega Dreamcast is one of those titles that definitely returns to the basics of action-RPG. Like the classic games, you'll jump, run, and attack while acquiring different items and magic in a 2D rich with colorful, beautiful backgrounds. The story begins when archaeologists discover an egg-shaped robot and a pilot at an ancient structure that dates back more than five thousand years. Engineers successfully replicate the robot for mass production and call it Elemental Gimmick Gear or E.G.G. for short. E.G.G. eventually becomes a part of everyday life, taking on extreme physical tasks so the human race can take it easy. But the pilot who was discovered in the original E.G.G. is still a (hence, his name, the ing Man), and all attempts to wake him have failed. Five hundred years have passed, and the ancient structure has been dubbed the Fogna, a place where scientists continue their excavation, and treasure hunters risk their lives in hopes of finding buried treasure. But instead of finding treasure, the treasure hunters trigger a switch that causes mass destruction, shaking the earth and causing huge tentacles to spread across the continent, destroying everything in their path. All this commotion causes the ing Man to wake up and hop in his E.G.G., hoping to regain his lost memory and find out what lies beneath the Fogna. The game was developed by Birthday and was originally planned for a release on the Sega Saturn console. It's good the game has retained its Saturn-esque image, but it adds flavor with an additional gameplay element that uses the hardware capabilities of the Dreamcast console. You will usually move across town and through dungeons in a 2D reminiscent of the hand-drawn picture-book style found in Square's SaGa Frontier. 3D battles occur only on occasion, usually when you encounter a boss inside a dungeon. The 2D-world graphics are very colorful and detailed, though it makes it easy to get lost. The characters and enemies are all in 2D sprites, while polygon models are used in the 3D battles. Although the graphics are simple first-generation Dreamcast graphics, the movements and controls are seamlessly smooth. The game also features FMV sequences in between gameplay, as well. Miki Takahama did the artwork for the game. His previous work includes the Japanese live-action flick Gamera 3. Unfortunately, the artwork doesn't seem to have been used very well. The clashing styles between the midget-sized characters and their respective face icons (used during dialogue) cause a bit of confusion. The mech design of the E.G.G. is neither new nor unique. It's quite reminiscent of the mech design found in series like Sakura Wars. Finally, the story and the characters fall short, lacking well-established and complex characters. It might seem strange for an RPG, but what saves E.G.G. from being below average isn't its story or characters; it's the gameplay that picks up some of the slack. The basic attack consists of either a punch or a spin. While spinning, you can move faster across the field, attacking enemies all the while and even becoming impervious to certain enemy attacks. The only drawback is that spinning causes your hit points to slowly drop, so you can't use it all the time. You will later gain special items, which let your E.G.G. cast spells like fireball, ice beam, earthquake, and plasma beam. Other special items do things like teleport out of the dungeon, recover hit points, carry heavy blocks, or cross broken bridges. All these actions and movements can be done in the 3D battle mode, as well; the only difference is that your point of view will change from top-view 2D to front-view 3D. The gameworld is not as big as you'd expect from an RPG. You'll only come across one or two very small towns. There are several dungeons spread throughout the game, such as the tower called Metal Heaven. But the dungeon you will be exploring most of the time is the ancient structure Fogna, which consists of several floors with different entrances and exits located in different parts of the world. As the game progresses, you will gain access to deeper levels in the dungeon. Although you will travel across the same sections several times, the common enemies will get stronger as you defeat bosses. --Ike Sato --Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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